AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in Belarus: Q1 2022 Performance
In Q1 2022, Disney-themed games on Android in Belarus showed varied trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
The first quarter of 2022 saw interesting trends for the top 5 Disney games on the Android platform in Belarus. The data, sourced from Sensor Tower, reveals fluctuations in weekly downloads, revenue, and active users for these popular titles.
MARVEL Future Fight from Netmarble experienced a mixed quarter. Weekly revenue started at around $244 and saw a general decline, bottoming out at approximately $67 in mid-March before slightly rebounding to $158 by the end of the quarter. Weekly downloads peaked early at 1.4K in the week of January 24, followed by a steady decline, ending at 110 in the last week of March. Weekly active users initially rose from 5.7K to 6.1K in late January but gradually decreased to 4.6K by the quarter's end.
Marvel Contest of Champions from Kabam Games, Inc. exhibited notable revenue fluctuations. After starting strong with $2.4K in the final week of December, revenue dropped to $860 in early January and continued to see varied performance, peaking again at $1.3K in mid-February. Weekly downloads began at 671 in early January and saw a downward trend, finishing at 289 by the end of March. Active users also showed a declining pattern from 2.4K to 1.8K over the quarter.
LEGO® DUPLO® MARVEL from StoryToys did not generate any revenue but saw a steady increase in downloads and active users. Downloads rose from 209 at the start of the quarter to 355 by the end of March. Similarly, active users increased from 215 to 462 over the same period.
LEGO® Star Wars™: TFA from Warner Bros. International Enterprises also did not record any revenue but maintained a consistent download rate, beginning at 424 and ending at 309. Active users showed a slight decline from 570 to 513 over the quarter.
Disney Frozen Free Fall Games from Jam City, Inc. reported minimal revenue of $30 at the start of the quarter. Downloads started at 499 in early January but saw a consistent decrease, ending at 142 in the last week of March. Active users initially increased from 3.1K to 3.3K in early January but gradually declined to 2.6K by the end of March.
For more detailed insights and data, visit Sensor Tower.